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Do people still play Dota Underlords?

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Do people still play Dota Underlords?

The short-lived age of auto-chess-games seems to have come and gone, for the most part. Which saddens me a little bit inside, because that’s one genre (auto-chess-games) which could have brought back bots and the idea of having more games with offline playability. But then again, not all of them were enjoyable! And, my question today is – do people still play Dota Underlords?

Apart from Dota Underlords, typical examples of auto-chess-games include: Teamfight Tactics, Autochess Mobile, Sc2 Starchess, and Drodo Studio‘s Dota Auto Chess. Which I would best described as a video game mod for Dota 2. Later on, Valve decided to make a standalone version which now known as Dota Underlords.

Do people still play Dota Underlords?

No, not as much (but I still do, a lot).

After its first year, Dota Underlords lost over 97% of it’s daily peak players. Initially, the auto-chess-like game had seen highs of around 200’000 concurrent players. Which is. okay-ish. To give a comparison; just 30 minutes ago, today – Dota 2 had more than 400’000 players jamming. At this is more than 10 years after Dota 2 got released. So, for Dota Underlords to start off with 200’000 and then lose over 97% after one year, that’s not good. Not good at all. Right now Dota Underlords has a current player count of just over 1’000, with a 30-day percentage gain of -5.28%.

Conclusion

Despite the negative gain in players, and all the other bad stats… I still play Dota Underlords. I play that game a lot actually, and with great pleasure. I do so with ease because I don’t need other players, the game has bots. Offline bots with an adjustable difficulty-level. If that sounds appetising to you, then join me in enjoying a game that playable both offline, and with bots!

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About this blog

Are you also struggling to find good, enjoyable, high quality video games? Me too, along with good-chunk of modern gamers. And, because of that: I started a blog that showcases the problems we have (as gamers). Alongside the solutions we need, stuff like; reviving neglected genres, embracing offline gaming, and the power of having AI players (bots). Well-made offline bots, with adjustable difficulty levels.

Tafadzwa Tarumbwa (Botmaster)

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